Can you have a class BP compnent trigger a seperate class BP?
I have a class BP of something on the ground that when overlapped I "destroy component" so it disappears.
How could I trigger this to set visibility on a component in a separate Class BP, like the player?
asked May 16 '14 at 06:49 PM in Blueprint Scripting
Problem solved. Creating a blueprint intetface. It can be used in any BP, just call an event prop for it if needed. Works wonderfully.
answered May 19 '14 at 05:44 PM
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