UI Fade Out
At the moment im trying to create this scenario: Player walks into a box trigger, a UI prompt fades in telling the user to "press A button" the UI stays on screen until the player leaves the box trigger, then the UI will fade out.
I have nearly everything working correctly but i cant seem to get the UI to fade out after the player leaves the box trigger. I have a UI animation to fade in and out, the fade in works but the fade out just cuts, or doesnt play at all.
I hope the blueprint is clear, the fade animation is in the UI graph itself. which is here:
Any Help Appreciated
asked Jul 04 '16 at 09:16 AM in Using UE4
This is a quick example of FadeIn/FadeOut. You can do all that you need inside an actor.
This is actor with Collision Box component.
This is Event Graph of the actor.
You need to create a variable for the current instance of the widget. Using this variable, you will have access to the widget.
Animation curve is a linear curve in the range from 0 to 1.
This is result.
answered Jul 04 '16 at 02:33 PM
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