How do I convert a static mesh to an interp actor?

Hi,

I’m currently trying to use an imported mesh from Maya as a door. I’m running into an issue with Matinee telling me that I can’t perform chosen action, having object move, because it’s a static mesh and not an interp actor.

Is there a way to convert static mesh in UE4? Do I have to reimport mesh and choose a different setting? Or is it something else entirely?

Thanks in advance for any and all help.

Hey Thom,

Matinee Actor (previously called an Interp Actor and still in some places in editor) is not what you want to move, but a representation of sequence you wish to create. When you create a Matinee Actor, you can add Mesh you want to move into a group, as described here:

Just make sure your mesh is set as Movable, and you should be good to go!

Hope that helps,

That solved it! Thank, :slight_smile: