Hi,
I’m currently trying to use an imported mesh from Maya as a door. I’m running into an issue with Matinee telling me that I can’t perform chosen action, having object move, because it’s a static mesh and not an interp actor.
Is there a way to convert static mesh in UE4? Do I have to reimport mesh and choose a different setting? Or is it something else entirely?
Thanks in advance for any and all help.