x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

EULA and royalty clarifications for possible situations

I've created an account at UnrealEngine.com, and the EULA raised some questions that I'm hoping you can provide clarification on.

I currently work for a large publisher. I saw the following on the FAQ page:

I work for a game company that doesn’t use Unreal. Am I allowed to use the Unreal Engine on my personal time? Yes, the EULA is very liberal in this regard. It doesn’t contain a Non-Disclosure Agreement (NDA). You’re free to use, learn from, and freely discuss the Unreal Engine even if you’re developing a competing product or technology.

That seems fairly straightforward, but I want to ensure that my use is above board, given how fickle the future can be. For the below, I don't foresee any one option being the most or least likely. I just want to ensure I understand any possibilities, so that I can properly plan my use and adhere to expectations.

What if myself or others made something worthy of pitching to a publisher that uses a proprietary engine? Their expectation could be the full recreation of the content in another engine, either to maintain congruence across franchises or to avoid the 5% royalty. How would you view such a situation?

If development of a product is funded by a Publisher, does the royalty apply to the funds received by the developer, or to all revenue received by the Publisher?

Kickstarter and full products: As an example, say that a vertical slice of a standalone product was created for a Kickstarter campaign. The campaign is successfully funded, and 5% of the raised money is paid per the agreement. What if it was then determined that another engine (for whatever reason) was more suitable for full production, and ultimate release of the new product?

Thank you!

Product Version: UE 4.12
Tags:
more ▼

asked Jul 04 '16 at 04:34 PM in Legal & Licensing

avatar image

WillBreezy
1 1

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

What if myself or others made something worthy of pitching to a publisher that uses a proprietary engine? Their expectation could be the full recreation of the content in another engine, either to maintain congruence across franchises or to avoid the 5% royalty. How would you view such a situation?

It's fine with us to prototype in UE4. As for whether a royalty is owed, the answer depends on whether the actual end product was in part made with UE4. If you completely re-made the game in another engine, I would say no royalty is owed.

If development of a product is funded by a Publisher, does the royalty apply to the funds received by the developer, or to all revenue received by the Publisher?

For a UE4 product, recoupable advances are considered royalty-bearing revenue. If the game were re-made in another engine entirely, then no royalty would apply.

Kickstarter and full products: As an example, say that a vertical slice of a standalone product was created for a Kickstarter campaign. The campaign is successfully funded, and 5% of the raised money is paid per the agreement. What if it was then determined that another engine (for whatever reason) was more suitable for full production, and ultimate release of the new product?

Royalties are only owed on products that are made using the engine. If you sold a game not made in UE4 (in whole or in part), no royalties would be owed.

more ▼

answered Jul 04 '16 at 09:04 PM

avatar image

atypic STAFF
7.1k 132 11 204

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question