Can't Package for Windows
I am trying to package a game for Windows using 4.10.4 but I keep getting an error message saying something about the automation tool. I have packaged the game on Mac with no problems but Windows just will not work at all. I couldn't even find any log files under Engine/Programs/AutomationTools/Saved.
The game is all in Blueprints and at first I was getting errors regarding VS2015 so I resolved that but now it refers to the automation tools. I do not know what to do anymore and have looked everywhere and can't find anything to help. I have attached a copy of the log I was able to obtain by going through User/AppData/Roaming/UnrealEngine/AutomationTool/Logs.
Any help that anyone can provide would be greatly appreciated. This is a project that I have been working with a high school club on and want to get this build out for them to be able to test as soon as school starts back up so they can finish the game and publish it.
asked Jul 04 '16 at 05:20 PM in Packaging & Deployment
Thanks for providing the logs.
Based on the logs, it appears you have several errors in your project that you'll need to resolve before the packaging process will complete successfully.
Here is the first: Attempted to get an item from array WindowRootLength out of bounds [1/0]!
The other errors that I see are Can't find file errors, which are usually related to a file that doesn't exist anymore but is still being referenced somewhere in the project. With these, you'll need to go through and clean up any unnecessary references before the errors will disappear.
Finally, based on this: SkunkLog_FixItNote: -----FFixItEditorModeFactory::OnSelectionChanged it appears you are using a plugin? It might be worth disabling this to see if it makes a difference.
Let me know if you get stuck after looking through the logs and resolving these error messages.
Have a great day
answered Jul 05 '16 at 07:29 PM
Sean L ♦♦ STAFF
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