Inertia query

I would like to implement inertia into the walking and running animation. So it takes a second or two to reach full speed and the faster you run, the longer it takes to slow down. Something similar in car games. Is there anywhere that’s paid or free that shows you how to do this?

Thanks in advance.

Richard.

The concept of inertia and friction already exist in the CharacterMovement component in UE4. Open your Character blueprint, click on the CharacterMovement component and play around with the following settings:

Character Movement (General Settings)

  • Max Acceleration
  • Braking Friction Factor
  • Braking Friction
  • Use Separate Braking Friction
  • Mass

Character Movement: Walking

  • Ground Friction
  • Braking Deceleration Walking

Playing around with these settings should give you the desired effect.

Thanks a lot m8! :smiley: