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Adding a UObject based class to an array

So im trying to add in the editor an object to an array. Its declared like that

 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Units")
         TArray<UCodeUnit *> Units;

But when i try to add it to that array of mine, there is nothing there http://imgur.com/0PHlXi2
Am i missing something? Is it even possible? Or do i have to use TSubclassOf and create those objects on begin play?

Product Version: UE 4.12
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asked Jul 04 '16 at 09:37 PM in Blueprint Scripting

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Is your UCodeUnit class tagged with: UCLASS(Blueprintable) ?

I had this problem yesterday and adding UCLASS(Blueprintable) on the line above the UObject derived class declaration made it visible to be used in the editor.

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answered Jul 05 '16 at 04:25 AM

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