So im trying to add in the editor an object to an array.
Its declared like that
UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Units")
TArray<UCodeUnit *> Units;
But when i try to add it to that array of mine, there is nothing there http://imgur.com/0PHlXi2
Am i missing something? Is it even possible? Or do i have to use TSubclassOf and create those objects on begin play?