Packaged game fails to load on my android devices
I recently packaged my game for development on Android devices. The game packages successfully, yet when I install it on any of my devices, it opens the splash screen for about ten seconds then returns to the home screen. I have tested this on a Samsung S5 phone and a Dell Venus tablet. Both have the same results. Is this a known issue, or is it something I am doing wrong?
Also, when I do a launch to device, it goes to the splash screen, and never goes any further (never loads my game).
asked Jul 04 '16 at 09:46 PM in Packaging & Deployment
So, I searched over Jira and I found a bug already entered in. It's a priority 2 - major bug in our system that's on our to do list. UE-31600 states that projects fail to package for Android with nativized blueprint assets enabled.
So this issue has been reported. If you notice anything else wonky, please let me know and I'll investigate further for you.
answered Jul 12 '16 at 04:06 PM
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