Bug (4.12): Failed Import for Spline Component.
It is possible to create a very simple blueprint which creates an Import Failed error upon loading a level (via the Editor) which contains an instance of this blueprint.
Steps to reproduce:
1 - Create the file "Kangaroo.cpp" with the following content:
2- Create "Kangaroo.h" with the following content:
3- Compile and launch the Editor.
4- Derive a blueprint from the actor Kangaroo.
5- Drop this blueprint into the current level to instantiate it.
6- Save the level, exit the Editor and restart it on that level.
7- Notice that the OutputLog window now boasts this error message:
I've been able to reproduce your issue, and have entered a bug report, UE-32800. Thank you for your report.
Have a great day
answered Jul 05 '16 at 06:55 PM
Sean L ♦♦ STAFF
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