first person mouse input problem
The problem is this: I want to be able to manipulate the camera action with the default mouse movements but also be able to make mouse onclick actions to interact with objects. I am also trying to maintain the cursor locked to the center of view. I have enabled click events so I can now trigger events but then the cursor won't lock to the center of view. So when trying to click on an object the player has to unnaturally motion away from the object, and when you get the cursor in position and click the object, you then have to hold a mouse button to start moving again. So to lock the view I add "Set input mode game and UI". The overall action is correct, but now to move I have to hold a mouse button down. I don't want that.
What I want is free movement without holding a mouse button, lock the cursor position to the center, and have click events to trigger actions. Any help is appreciated.
asked Jul 05 '16 at 02:20 AM in Blueprint Scripting
If I understand you correctly, you want to be able to move freely while having the cursor always locked to the center of your screen?
I think in this case you actually want to use a check trace, as it'll be very useful in what you're trying to implement here.
answered Jul 05 '16 at 02:41 AM
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