How to attach a UMG widget to a 3D blueprint?
I have created an enemy blueprint that contains a health bar (UMG widget). The only problem is that I want my enemy to be affected by physics and have the health bar to appear above its head. Currently when an enemy is spawned into the world, they fall to the ground but their health bar stays in the same spot in which it was spawned (see attached image - that should be above the cube). I'm really not sure why this is happening. I have tried parenting the UMG widget to the mesh inside the BP but to not avail. Any help would be greatly appreciated.
asked Jul 05 '16 at 05:06 AM in Blueprint Scripting
The widget should then be attached to the actor wherever it moves
answered Jul 05 '16 at 06:38 AM
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