How to light for taking a screenshot
I appreciate that this is probably a very simple question, but I am having difficulties with a trial and error approach.
Basically, I am trying to take a screenshot of a mesh so that I can render it as a texture in my inventory. So I have a blank level and I have put my item mesh in it with a camera looking at it and in my level blueprit I have it set to look at the item and take the screenshot, all that is fine. My problem is with lighting the level so that the item can be seen, realistically I am trying to get a white background (the item is black) so I can cut it in PS.
Obviously with no light, the item isnt visible, the whole viewport is black. I have tried sticking in a spotlight and a directional light but that creates a scheen/bright reflective light that ruins the screenshot.
I am curious how to actually light the sceen to just get a kind of white background behind the item in the viewport - I am a complete novice when it comes to lighting.
asked Jul 05 '16 at 10:09 AM in Using UE4
what you can do is light your scene with a skylight and cubemap, and put behind your object a plane with a white material with white emissive
answered Jul 05 '16 at 11:13 AM
you can also modify the postprocess of your cam tu suppress the bloom if you don t want it
answered Jul 05 '16 at 12:05 PM
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