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How do you find out which option was changed in the editor from code?

If I define some variables in code like this

 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Volume Options", meta = (DisplayName = "Volume Size 1"))
 int32 VolumeSize;
 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "Volume Options", meta = (DisplayName = "Volume Size 2"))
 int32 VolumeSize2;

I know I can pickup any change in the editor with my components OnRegister callback. But Is there a function I can use that tells which value was changed?

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asked May 16 '14 at 08:36 PM in C++ Programming

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DayOfWar
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answered May 16 '14 at 08:42 PM

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Shadowriver
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avatar image DayOfWar May 16 '14 at 09:12 PM

That is what I was looking for exactly. Thank you.

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