Can't build any template c++ project [4.12.3]

Hi guys. Just downloaded UE 4.12.3 (I select only PC platform in launcher) and after create any c++ template project (tried all of templates) and it won’t building. My log (Top Down template) from Visual Studio 2013 below:

  1>------ Rebuild All started: Project: MyProject, Configuration: Development_Editor x64 ------
    1>  Cleaning MyProjectEditor Binaries...
    1>  Performing full C++ include scan (hot reloading a new target)
    1>  Compiling game modules for hot reload
    1>  Creating makefile for hot reloading MyProjectEditor (no existing makefile)
    1>  Compiling game modules for hot reload
    1>  Performing full C++ include scan (no include cache file)
    1>  Parsing headers for MyProjectEditor
    1>    Running UnrealHeaderTool "G:\Projects\MyProject\MyProject.uproject" "G:\Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    1>  Reflection code generated for MyProjectEditor in 5,2429932 seconds
    1>  Performing 9 actions (6 in parallel)
    1>  [2/9] Resource PCLaunch.rc
    1>  [3/9] Resource ModuleVersionResource.rc.inl
    1>  PCH.MyProject.h.cpp
    1>  MyProject.cpp
    1>  MyProjectCharacter.cpp
    1>  MyProjectGameMode.cpp
    1>  MyProjectPlayerController.cpp
    1>  MyProject.generated.cpp
    1>  [9/9] Link UE4Editor-MyProject-4460.dll
    1>     Creating library G:\Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject-4460.lib and object G:\Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject-4460.exp
    1>MyProject.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class FFixedUObjectArray *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
    1>MyProjectGameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
    1>MyProject.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
    1>MyProjectPlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate<bool>)" (?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
    1>MyProject.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate<bool>)" (?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
    1>G:\Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-4460.dll : fatal error LNK1120: 3 unresolved externals
    1>ERROR : UBT error : Failed to produce item: G:\Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-4460.dll
    1>  Total build time: 45,80 seconds
    1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command ""G:\Epic Games\4.12\Engine\Build\BatchFiles\Rebuild.bat" MyProjectEditor Win64 Development "G:\Projects\MyProject\MyProject.uproject" -waitmutex" exited with code -1.
    ========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========

Use Visual Studio 2015

By just typing the first compilation error on google :wink:

It seems like I missed jump to VS15 :wink:
Did you know any solution to continue work with VS13?

I guess the only solution is to fix theses compilations errors yourself so just go for VS2015 you won’t loose time :slight_smile: