Hi guys. Just downloaded UE 4.12.3 (I select only PC platform in launcher) and after create any c++ template project (tried all of templates) and it won’t building. My log (Top Down template) from Visual Studio 2013 below:
1>------ Rebuild All started: Project: MyProject, Configuration: Development_Editor x64 ------
1> Cleaning MyProjectEditor Binaries...
1> Performing full C++ include scan (hot reloading a new target)
1> Compiling game modules for hot reload
1> Creating makefile for hot reloading MyProjectEditor (no existing makefile)
1> Compiling game modules for hot reload
1> Performing full C++ include scan (no include cache file)
1> Parsing headers for MyProjectEditor
1> Running UnrealHeaderTool "G:\Projects\MyProject\MyProject.uproject" "G:\Projects\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\MyProjectEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
1> Reflection code generated for MyProjectEditor in 5,2429932 seconds
1> Performing 9 actions (6 in parallel)
1> [2/9] Resource PCLaunch.rc
1> [3/9] Resource ModuleVersionResource.rc.inl
1> PCH.MyProject.h.cpp
1> MyProject.cpp
1> MyProjectCharacter.cpp
1> MyProjectGameMode.cpp
1> MyProjectPlayerController.cpp
1> MyProject.generated.cpp
1> [9/9] Link UE4Editor-MyProject-4460.dll
1> Creating library G:\Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject-4460.lib and object G:\Projects\MyProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor-MyProject-4460.exp
1>MyProject.cpp.obj : error LNK2019: unresolved external symbol "__declspec(dllimport) public: static class TBaseDelegate<class FFixedUObjectArray *> & __cdecl FCoreDelegates::GetObjectArrayForDebugVisualizersDelegate(void)" (__imp_?GetObjectArrayForDebugVisualizersDelegate@FCoreDelegates@@SAAEAV?$TBaseDelegate@PEAVFFixedUObjectArray@■■■$V@@XZ) referenced in function "void __cdecl `dynamic initializer for 'GObjectArrayForDebugVisualizers''(void)" (??__EGObjectArrayForDebugVisualizers@@YAXXZ)
1>MyProjectGameMode.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
1>MyProject.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl AGameMode::SetPause(class APlayerController *,class TBaseDelegate<bool>)" (?SetPause@AGameMode@@UEAA_NPEAVAPlayerController@@V?$TBaseDelegate@_N$$$V@@@Z)
1>MyProjectPlayerController.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate<bool>)" (?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
1>MyProject.generated.cpp.obj : error LNK2001: unresolved external symbol "public: virtual bool __cdecl APlayerController::SetPause(bool,class TBaseDelegate<bool>)" (?SetPause@APlayerController@@UEAA_N_NV?$TBaseDelegate@_N$$$V@@@Z)
1>G:\Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-4460.dll : fatal error LNK1120: 3 unresolved externals
1>ERROR : UBT error : Failed to produce item: G:\Projects\MyProject\Binaries\Win64\UE4Editor-MyProject-4460.dll
1> Total build time: 45,80 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(43,5): error MSB3073: The command ""G:\Epic Games\4.12\Engine\Build\BatchFiles\Rebuild.bat" MyProjectEditor Win64 Development "G:\Projects\MyProject\MyProject.uproject" -waitmutex" exited with code -1.
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========