Hi guys,
Im searching for an possibility to read out or kind of link the Player Camera Position to get a Camera Actor insider the Sequencer whose position matches. It needs to be dynamic because it needs to be reused in several in Game scenes to make a transition into an animated sequence inside the sequencer? I
m searching for any kind of idea how to realize this so thanks a lot for any help.
best regards
Here One Option:
1- Go in the Level Blueprint Editor
2- Use fonction “Get Player Controller” and link it with “Set View Target With Blend”
3- New Target View = Cinematic Camera Actor (Cut Scene Start Position)
4- Set Blend Time (ex. 1sec)
5- Add a function “Delay” (ex. 1sec) to match you blend time
6- Play your Sequence Once the Delay Is Completed
This isn’t working for me. I think it’s because there is no inherited camera information from the sequence since the sequence is started at the beginning of the level.
I had to unpossess before i played the sequence. Then at the end of the sequence before possessing the player again i performed the Set View Target with Blend function. I hope that helped
I have an additional solution:
In my case, the camera which was taking part in the sequence was not the player’s camera.
So, before “play” I used “set view target with blend” to set the player’s camera to the sequence camera, then at the end of the sequence I performed “set view target with blend” where the target was the character.