Packaging Multiplayer Server + Client
I am currently developing a VR game in which there are two players; one has a first person view of the world(VR headset) whilst the second player has a 360 view within the world much like a HDR map (Monitor), I have successfully built this within UE4 however I am now having issues with packaging the content. Currently the 360 view is the server and the VR first person view is the client.
I would ideally like to keep one player as the server and any other players as the clients rather than having a dedicated server, is there anyway I could do this?
asked Jul 05 '16 at 03:43 PM in Packaging & Deployment
Ofcorse, just start the map with ?Listen option, that player becomes a host which client can connect to
answered Jul 05 '16 at 03:59 PM
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