Outline for glass material
I'm trying to draw an outline on a glass material object, the material I'm using is the same in the startercontent
unfortunately I couldn't find a shader working properly (I tried with edge detection + postprocessing depth passes - link here) and I'm wondering how does the unreal editor do its nice outline since it also works with the glass material
Can anyone shed some light on this?
hi pwalker. the blendables have changed a bit. for these types of effects now you need to use the custom stencil pass. more infos here : https://forums.unrealengine.com/showthread.php?109605-outline-material-with-occlusion-around-actor and to get it working, don t forget to enable the function in the project settings/ render . hope it helps.
answered Jul 06 '16 at 08:59 AM
hi，do you find a solution? thanks
answered Mar 12 '17 at 09:47 AM
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