[Bug] Character Appears under map when 'Run with dedicated Server'
Testing Criteria - Brand New project, C++ with BP. Nothing added. Only change to the Project is that I added two clients, set dedicated server, and play in new editor window. EVERYTHING else remains the same.
C++ project has Gamemode and Character C++ by default and a character BP by default.
Below are the versions in which the character spawns correctly and when they spawn under the map.
.4.8 - Works
.4.9 - Works
4.10 - Works
4.11 - Not Working - Client one always spawns under the map, client 2 spawns normally
4.12 - Not Working - Client one always spawns under the map, client 2 spawns normally
If anyone knows a work around to prevent this in the later versions, I would love to know it...
I was able to reproduce the behavior and have entered the bug UE-32855 for investigation.
answered Jul 06 '16 at 05:51 PM
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