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[Bug] Character Appears under map when 'Run with dedicated Server'

Testing Criteria - Brand New project, C++ with BP. Nothing added. Only change to the Project is that I added two clients, set dedicated server, and play in new editor window. EVERYTHING else remains the same.

C++ project has Gamemode and Character C++ by default and a character BP by default.

Below are the versions in which the character spawns correctly and when they spawn under the map.

.4.8 - Works

.4.9 - Works

4.10 - Works

4.11 - Not Working - Client one always spawns under the map, client 2 spawns normally

4.12 - Not Working - Client one always spawns under the map, client 2 spawns normally

If anyone knows a work around to prevent this in the later versions, I would love to know it...

Product Version: UE 4.12
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asked Jul 05 '16 at 10:11 PM in Bug Reports

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DrakeWalker
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Hey DrakeWalker-

I was able to reproduce the behavior and have entered the bug UE-32855 for investigation.

Cheers

Doug Wilson

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answered Jul 06 '16 at 05:51 PM

avatar image DrakeWalker Jul 08 '16 at 11:39 PM

Do you know if there is a work around?

avatar image Doug E ♦♦ STAFF Jul 11 '16 at 05:51 PM

You can uncheck the dedicated server checkbox to test non-dedicated server multiplayer however there is not a way to work around this with the checkbox marked in 4.12.

avatar image DrakeWalker Sep 20 '16 at 11:45 PM

I went to the Bug tracker for this bug to check the progress, but it looks like its not made public. Do you have any update on this?

avatar image Doug E ♦♦ STAFF Sep 21 '16 at 02:17 PM

Hey DrakeWalker-

This issue was fixed for 4.13 and should be included in the final version release. I have made the report public and you can find it here:

https://issues.unrealengine.com/issue/UE-32855

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