today a bone constraint in blender was misbehaving for no apparent reason so I had to change a setting on my spine bone (so it inherited its location from the pelvis bone) and updated my fbx file. When I reimported the file into unreal, my character’s ears were upsidedown.
here’s how she’s supposed to appear
https://dl.dropboxusercontent.com/u/22554025/my%20games/moz/moz%20textured%20in%20blender.jpg
https://dl.dropboxusercontent.com/u/22554025/my%20games/moz/moz%20textured%20in%20unreal.jpg
here’s how it appears now
https://dl.dropboxusercontent.com/u/22554025/my%20games/moz/moz%20backwards%20ears.jpg
You can see near the end that the mesh is twisted from the bones being rotated around. I did nothing to change any settings on the ear bones today before this happened.I even tried starting a new project to see if that’d fix it. It didn’t. Any idea why this happened?