Casting: Default Cursor widget blueprint?
How do you cast to the default cursor? I have set the default cursor in the project settings as a widget and want to be able to access an event within the widget but I'm unsure of how to cast to it. I want to create a hit marker system so whenever a player deals damage it will display an image at the mouse location to increase feedback.
asked Jul 05 '16 at 11:21 PM in Using UE4
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