Casting: Default Cursor widget blueprint?

Hi guys,

How do you cast to the default cursor? I have set the default cursor in the project settings as a widget and want to be able to access an event within the widget but I’m unsure of how to cast to it. I want to create a hit marker system so whenever a player deals damage it will display an image at the mouse location to increase feedback.

Did you ever figure this out? I am also looking for an answer to this same question!

“Get all widget of class”? It should be spawned only one time so a simple “get” at index 0 should be enough to return the widget reference.