NativizedAssets with plugins

I’m trying to use the new “Nativize blueprint” option in my shipping build.

It fails on the VARest plugin…

…\Intermediate\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\PC__pf2403237688.cpp(11): fatal error C1083: Cannot open include file: ‘VaRestJsonObject.h’: No such file or directory

…\Intermediate\WindowsNoEditor\NativizedAssets\Source\NativizedAssets\Private\GM__pf2403237688.cpp(8): fatal error C1083: Cannot open include file: ‘VaRestRequestJSON.h’: No such file or directory

etc.

Am I missing an option?

Find the log attached.

link text

I have the some problem

Hi ,

The Nativize Blueprint Assets option is still considered Experimental, and could have unexpected problems. Having said that, I tried to reproduce this issue with little success. The package process failed for me, but the log that I received is very different from the one that you provided.

Could you provide more details about how you are using the plugin in your project, and exactly what you are doing when you see the results shown in your log? Do you have this issue with any other plugins?

Hi . Thanks for the reply.

Might be worth reading the forum post linked up top as well.

I’m using the VaRest plugin to do rest calls to Google Firebase to save player scores in their nosql db.

I have abstracted its use in a BlueprintFunctionLibrary.

As far as funky stuff go, I’m also binding events passed to the function library (I could see how that could fail at compile time). Request is a local variable.

See this blueprint from the function library, highlighted with the funky stuff.

I will send you the func library via the forum (private message) to help reproduce at your discretion.

I stay available to help out more. Let me know if I can help further :slight_smile:

Hi ,

Thanks for the extra info and image. It provided the bit of info that I was missing when I was trying to reproduce this issue. After reproducing the issue with a setup matching your image, I was easily able to do so with a new plugin that I created and added to a project. I have entered ticket UE-33340 to have this investigated further.