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AI not moving when i changed movement to Z axis

Well, the AI was moving correctly when it was on the floor, but i changed some ideas of my project, and now the AI must move on the X and Z axis, but it's not even moving anymore. I've alredy changed the Planar Movement, and the Default Movement Mode, but its not working. Any help wll be great.

Product Version: UE 4.9
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asked Jul 06 '16 at 01:28 AM in Blueprint Scripting

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Leo Lindoso
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avatar image Sorrien Aug 04 '16 at 06:13 AM

May I ask why the AI is moving on the Z axis?

avatar image PasteDog Aug 04 '16 at 07:33 AM

I think the AI needs a Navmesh that is calculated on the x-z axis to be able to move :)

So a fix would be wright your own Navmesh, or... and this would be far simpler, make your own movement for your AI so it can go up,down, left and right. Unfortunately you wont be able to pathfind with the AI then...

avatar image saeedc Aug 04 '16 at 10:13 PM

have you tried setting your AI movement mode to flying when it is gonna move on Z?

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I realized the AI had to be placed on the plane "floor" to fly, Like an airplane taking off. But the AI is an Spaceship, and my game is based on Space Impact, so the enemy spaceship need to be spawned on the "sky" already, but it can only start flying if it's on the ground.alt text

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answered Aug 11 '16 at 01:06 PM

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Leo Lindoso
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