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How to print callstack into log ?

Hey guys,

How can i print call stack into log ? In blueprint there is Stack Trace node but I can not call that directly in c++ because of linker errors.

What is the best way to print callstack in code ?

Product Version: UE 4.12
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asked Jul 06 '16 at 04:00 AM in C++ Programming

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I know it's 2 years late, but FDebug::DumpStackTraceToLog() will do exactly this.

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answered Nov 29 '18 at 08:41 PM

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answered Jul 06 '16 at 04:51 AM

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avatar image Skylonxe Jul 06 '16 at 04:54 AM

Yes, I know but I can't belive there is not some simple function for that. But yeah, I am looking for CPU call stack, same stack which crash reporter shows.

avatar image Michael.Fortinbh Jun 13 '17 at 02:21 PM

Supposing the PDBs are loaded, you could look at / trace FWindwsPlatformStackWalk::StackWalkAndDump -- for other platforms there are other classes, each implements StackWalkAndDump.

That's what the crash reporter uses for the call stack.

avatar image L4g0 Apr 02 '18 at 05:10 PM

I found an easy way by actually causing a CallStack to happen by referencing a null pointer when the suspicious activity is believed to be happening. This, mixed with print logs helped me out. I used to do this when working with build scripts.

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