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My Character is HUGE and distorted after Skeleton and Animation Re-targeting!

Hello all, I hope that someone can help me figure out what my issue is. I imported my player character model into UE4. I did a re-target to it's rig and an older animation blueprint that I want to use. I did this by fallowing a tutorial on youtube posted by Unreal. The thing is, after I re-target my player and the animations, when I preview the animations my player character is HUGE blown up and distorted. I can figure out at all what is wrong!? I think the rig is getting resized for some reason! alt textalt text

Product Version: UE 4.12
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asked Jul 06 '16 at 05:07 AM in Using UE4

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bathorysthroat
17 4 6 11

avatar image DarkWave0 Nov 07 '16 at 07:02 PM

Also have this problem. Did you ever figure it out?

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For me, I had to scale my character model to fit the size of the engine. That caused distortion. So I had to select my model and each separate piece of my model in Maya and click Modifiy>Freeze Transform. You want to do this before you rig otherwise the model's transforms will be locked.

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answered Nov 07 '16 at 08:08 PM

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bathorysthroat
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you forgot cleaning history in maya, select geometry before bind skin and deleting history, and need all check scale of geometry, never click freeze transform )

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answered Nov 27 '17 at 11:30 AM

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petresco
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