Can you limit physical materials to certain meshes?
What i want to do: I want to place an office chair on a floor, but have the wheels on the bottom of the mesh have a slight negative "friction value". So when the chair is standing up, it will slide more easily when collided with. I haven't found any workaround yet and an answer would be much appreciated. My initial thoughts where to apply a physical material to just the wheels or apply it to the floor and have all other objects ignore the physical material, but i haven't had any succes. Maybe someone knows how to get either one of theese solutions working or they have one of their own. Sorry for bad english.
asked May 16 '14 at 10:47 PM in Using UE4
I took a look at your mesh and I'm seeing the same thing. It looks like the only way to have a physical material affect the way the mesh interacts with other actors is to have it in Element 0, which affects the entirety of the mesh instead of just the material in that position.
I'm checking with the developers to see if this is intended and if there are any workarounds. In the meantime, your best option (assuming you don't want the entire chair to look like it's rolling around rather than just when it's upright) is going to be separating the wheels from the rest of the chair as a second mesh and attaching it to the chair body in the Scene Outliner, as you suggested earlier.
Sorry for the inconvenience. I will let you know as soon as I find something out.
answered May 19 '14 at 03:31 PM
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