2 objects have same texture coords but material shows differently.

I imported a regular flat cube from Blender, to just be flat and wide. Then I placed a 400x400 floor from the starter content in UE4 and created a tile material which is used on both objects. The result I get is the following:

The image on the right is what I imported from Blender. The one on the left is the floor from the starter content pack. I cannot find the setting that is making these two look so different in regards to how many times the texture is repeating on the left compared to the right.

What am I missing here?

You need to properly unwrap the model you made in blender. its uv’s are much muuuch smaller than the left mesh.

Thanks! That worked