Dynamic Lighting World Composition

Hi guys.

I have a problem, I’ve created a tiled landscape which I was running around on and my character and objects were creating shadows.
I’ve since textured the tiles, and set the tiles into separate categories and now nothing creates shadows.

I opened up one of the tiles as a level, added a movable light and I was getting shadows on that level.

So I guess my question is how to get my light working again with the world composition.

Edit: So I did some testing, I have shadows up until about 1,300,000 X and Y, and above 0 on the Z axis.

Thanks in advance, Tom.

Seeing the exact same issue here

Thanks,
Ben

Hi Tom and Ben,

This has recently been fixed in 4.13 and was caused by the Directional Light not using origin rebasing which means when you get to these extreme distances from the world origin the directional light would no longer shadow cast.

-Tim