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Problem With InputAxis Turn

Hi everyone!

I seem to be having a problem with my InputAxis Turn input, (which is setup the same as the third person template). My problem is that I have two cameras (a top down and third person) and I have an aiming input, and when I switch into top down cam from third person cam, while holding the aim input, and then release the aim input while in top down mode, the input axis value returns 0 when I go back into third person mode, so I can't rotate along yaw. And I have to press once to be able to rotate again. This isn't ideal for when I switch from top down to third person and try to shoot my weapon, since it delays, and I also can't rotate. If anyone has any idea how I could fix this I would be very thankful. Thank you in advance!

Here's my blueprints for what I described. And I've included my blueprint for setting my actor rotation to face the cursor on tick. This might be a cause of the problem too but I'm unsure. If you'd like to see my camera settings I'd be happy to provide them.

alt text alt text

Product Version: UE 4.12
screenshot (7).png (780.0 kB)
screenshot (8).png (634.5 kB)
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asked Jul 06 '16 at 08:36 PM in Blueprint Scripting

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avatar image poplockentaco Jul 07 '16 at 07:42 PM

I decide to create two characters to handle the inputs/camera separately instead of all in one character. I just have the player choose a camera mode when they begin playing instead of having the option to switch camera modes.

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I'm accepting this as my own answer I suppose.

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answered Jul 07 '16 at 07:43 PM

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