How to rebuild an Engine Plugin?
When I create plugins inside my game folder I'm able to adjust the plugin files and recompile them from within my game project .sln.
But whenever I put plugins inside the engine folder they won't recompile from within visual studio. I regenerated the project and they are visible inside the UE4/plugins folder in the solution explorer.
Am I missing something in my .cs files or anything else?
asked Jul 06 '16 at 10:51 PM in C++ Programming
You need to build the engine from source to do so plugin in there build with it, you can try to use command line there is -plugin option in UBT (you can use it with build.bat) but not sure exacly how it works
You also don't need to rebuild, you can copy paste module dll in plugin and it should work
according to this tutorial (https://www.youtube.com/watch?v=WtfLfYY_k2Y) the command should be something like this, compiling the final plugin into the [TempFolder]:
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