I am setting an animation to be played using a bIsAttacking
in an animation state machine, and I would like to trigger a C++ function after it has been played so that the bIsAttacking
may be set to false and some other functions may be run.
What’s the best way to do this?
I tend to do that with a custom animation notify towards the end of the animation.
Hi !
I’ve done exactly what you need here. Go directly to the answer. You will find code sample as well as a screenshot from the animation editor
Good luck !