UE 4.12.4 Win64 Package Fails

Hi everyone,

I recently upgraded to UE4.12.4 (hotfix) and when I tried to package a project for Windows 64bit, it failed. I had a similar issue before, and it was solved by upgrading to the lastest version of Visual Studio.

This time, everything is up to date, yet I am getting a cooking error. Can someone more experienced take a look at my log and tell me whats going on?

Really appreciate your help with this!

-J

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Hello CoquiGames,

After taking a look at your logs, it looks like you have an ensure. I have provided it below. Could you try clearing up this error and then providing a new log?

( Ensure condition failed: AttachmentRules.LocationRule == EAttachmentRule::KeepRelative && AttachmentRules.RotationRule == EAttachmentRule::KeepRelative && AttachmentRules.ScaleRule == EAttachmentRule::KeepRelative)

AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.

Hi Rudy,

Thanks for the help! I’m really new to UE so Im not sure how I would go about getting rid of the Ensure - any tips? How do I know where the error is exactly?

Is this part of the CustomGravity plugin Im using?

Thanks!

If you are using any unofficial plugins I would need you to try and see if you still get the error in a clean project without this plugin. If you cannot, you will need to speak with the creators of the plugin for further assistance. We do not provide support for unofficial plugins.

Hi Rudy,

I tried several combinations and it is the plugin that is causing this error on my project. The funny thing is that if I package a clean project it finished without an error, so I decided to start over clean for now.

Thanks again for your help!

-J

Hello CoquiGames,

I will be converting my last comment to an answer. If this issue returns and there are no plugins involved please feel free to reopen this thread and I will be happy to assist you further.

Make it a great day