Navmesh Periodically Failing to Generate on Certain Instanced Static Meshes
I'm working on a dynamically constructed level, however upon setting my navmesh to dynamic (in level and project settings both), I'm having problems whereby it just spontaneously disappears, or misshapens, or only calculates for part of the level - obviously ruining my AI?
[EDIT] After much annoyance and distress, and after migrating the game to a new project, the problems persist - however the problems do not appear to be due to dynamic navmeshes, but some other issue somewhere within all navmesh generation, as navmesh periodically fails to generate on certain areas of my randomly generated map, with no discernible reason as to why, as without making any changes to anything, it will occasionally generate properly over everything, and sometimes just over specific parts of the map.
I have reproduced your issue, and have entered a bug report, UE-33316. Thank you for your report.
Have a great day
answered Jul 15 '16 at 02:02 PM
Sean L ♦♦ STAFF
In this particular case, I've spent time trying to reproduce it in a clean project on our end, but I have not been able to see those same results. This leads me to believe there are differences between our setups.
If you're unable to provide a simplified project, you could instead provide the project that the issue is occurring in if that's possible.
Unfortunately, without a repro case or a test project, we're limited as far as what actions we can take with this issue. If you are able to provide any additional information or a test project, that would be extremely helpful.
answered Jul 07 '16 at 02:26 PM
Sean L ♦♦ STAFF
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