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Input Broken For One Player with Dedicated Server

I followed this guide to create a dedicated server for Windows.

Everything works great except the input on the first client breaks once more players join. The exact problem is described in this unanswered question which says:

Repro steps:

  1. Download and compile from github.

  2. Make dedicated server.

  3. Package game and server.

  4. Launch server with playable map.

  5. Launch first client.

  6. Launch second client.

Alt tab to first client. You can't do anything on first client.

I have used the c++ ThirdPersonTemplate

Some additional oddities:

  • I can run X number of clients with perfect input, though the first client always breaks once a second joins.

  • If I close client #2 the pawn will disappear, but if I close client #1 (with broken input) the pawn remains in the server

  • If I close client #1 (with broken input) then open a new client, client #2 will now have broken input. First in first out, one client always has broken input.

Any suggestions? Thanks in advance!

Product Version: UE 4.12
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asked Jul 07 '16 at 03:57 AM in Using UE4

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1 answer: sort voted first

It looks like a bug report has been submitted as answered in this question: https://answers.unrealengine.com/questions/446937/client-0-bug-on-dedicated-and-listen-servers.html

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answered Jul 07 '16 at 07:23 PM

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