Input Broken For One Player with Dedicated Server
I followed this guide to create a dedicated server for Windows.
Everything works great except the input on the first client breaks once more players join. The exact problem is described in this unanswered question which says:
Some additional oddities:
Any suggestions? Thanks in advance!
asked Jul 07 '16 at 03:57 AM in Using UE4
It looks like a bug report has been submitted as answered in this question: https://answers.unrealengine.com/questions/446937/client-0-bug-on-dedicated-and-listen-servers.html
answered Jul 07 '16 at 07:23 PM
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