Weirdly colored lighting
I'm building a map with a cave (built from a visibility paint and static meshes), but the thing is, when on the entrance of the cave, and facing the inside of the cave, I get this kind of color lighting the cave. Inside the cave is a post process volume that tones down light, but from the outside, the cave looks terribly lit...
Thanks for your help!
Try Add Sphere Reflection Capture inside cave.
answered Jan 08 '17 at 01:29 AM
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