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Weirdly colored lighting

Hi,

I'm building a map with a cave (built from a visibility paint and static meshes), but the thing is, when on the entrance of the cave, and facing the inside of the cave, I get this kind of color lighting the cave. Inside the cave is a post process volume that tones down light, but from the outside, the cave looks terribly lit...

http://imgur.com/mtbtppV

Thanks for your help!

Product Version: UE 4.10
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asked Jul 07 '16 at 09:06 AM in Rendering

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hyperblast
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Try Add Sphere Reflection Capture inside cave.

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answered Jan 08 '17 at 01:29 AM

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pmlvl
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