Hi, I am using UE 4.11.2 and VS 2015 community. When I want to create a c++ project I get the fallowing message:
The project could not be compiled. Would you like to open it in Visual Studio?
Running D:/Epic Games/4.11/Engine/Binaries/DotNET/UnrealBuildTool.exe MyProject Development Win64 -project=“D:/projecte/MyProject/MyProject.uproject” -editorrecompile -progress -noubtmakefiles -NoHotReloadFromIDE -2015
@progress push 5%
Parsing headers for MyProjectEditor
Running UnrealHeaderTool “D:\projecte\MyProject\MyProject.uproject” “D:\projecte\MyProject\Intermediate\Build\Win64\MyProjectEditor\Development\UnrealHeaderTool.manifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for MyProjectEditor in 3.5697621 seconds
@progress pop
Performing 8 actions (4 in parallel)
[2/8] Resource PCLaunch.rc
[3/8] Resource ModuleVersionResource.rc.inl
PCH.MyProject.h.cpp
MyProjectCharacter.cpp
MyProject.cpp
MyProjectGameMode.cpp
MyProject.generated.cpp
D:\projecte\MyProject\Source\MyProject\MyProjectCharacter.cpp: error C4599: ‘/ID:\New folder\VC\INCLUDE’: command line argument number 248 does not match precompiled headerD:\projecte\MyProject\Source\MyProject\MyProjectGameMode.cpp: error C4599: ‘/ID:\New folder\VC\INCLUDE’: command line argument number 248 does not match precompiled headerD:\projecte\MyProject\Source\MyProject\MyProject.cpp: error C4599: ‘/ID:\New folder\VC\INCLUDE’: command line argument number 248 does not match precompiled header
D:\projecte\MyProject\Intermediate\Build\Win64\UE4Editor\Inc\MyProject\MyProject.generated.cpp: error C4599: ‘/ID:\New folder\VC\INCLUDE’: command line argument number 248 does not match precompiled header
-------- End Detailed Actions Stats -----------------------------------------------------------
ERROR: UBT ERROR: Failed to produce item: D:\projecte\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
Total build time: 30.31 seconds
How can I fix it?
Thanks in advance!