I can not get a instanced static mesh to rotate properly

I am trying to rotate a instanced static mesh in place. I’m working with the basic minecraft clone that is here:

I have tried set local rotation, setrelative rotation and set world rotation and no mater which one I chose the block gets move many centimeters away from where it was. I’m clueless at that point as to what to do.

Here is the code I’m using:

Here is what the actor and it’s components look like. They are essentially minecraft blocks.

97485-blueprint2.png

have you tried setting it to moveable? try this

aswell as the moveable component you actually need to set a rotation in the addlocalrotation node