Lighting resolution not taking effect with brushes?
I am getting non-realistic shadows after having build lightning with the preview configuration:
As can be seen in the picture, the lightmap resolution is set to 128; if I set it any higher and click build, it is reset to 0 and no light can be seen on the floor. What is that about?
asked Jul 07 '16 at 02:46 PM in Rendering
With BSP brushes you can't use normal resolutions like you would with Static Meshes. You have to use lower values to get higher quality.
Have a look at the Lighting Troubleshooting Guide I put together here: https://wiki.unrealengine.com/LightingTroubleshootingGuide#Lightmap_Resolution_.2F_Shadow_Quality
I hope this helps.
answered Jul 08 '16 at 12:48 AM
Tim Hobson ♦♦ STAFF
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