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Lighting resolution not taking effect with brushes?

I am getting non-realistic shadows after having build lightning with the preview configuration:

alt text

As can be seen in the picture, the lightmap resolution is set to 128; if I set it any higher and click build, it is reset to 0 and no light can be seen on the floor. What is that about?

Product Version: UE 4.12
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asked Jul 07 '16 at 02:46 PM in Rendering

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Hi Univise,

With BSP brushes you can't use normal resolutions like you would with Static Meshes. You have to use lower values to get higher quality.

Have a look at the Lighting Troubleshooting Guide I put together here: https://wiki.unrealengine.com/LightingTroubleshootingGuide#Lightmap_Resolution_.2F_Shadow_Quality

I hope this helps.


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answered Jul 08 '16 at 12:48 AM

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Tim Hobson ♦♦ STAFF
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