FPackedNormal to FVector Unreal 4.12 Issue
It looks like a couple of new items have been added to FPackedNormal:
So, when I call
I get this error thrown up:
This was also not the case before in 4.11. So, it seems like the new equality overloads make it unsure whether to convert to FVector or FVector4?
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answered Jul 27 '16 at 01:53 PM
Sure. I'm pretty sure I just referenced code from the UProceduralMeshComponent already existing in the engine:
That worked for me in 4.11 and 4.10 if I recall correctly. It's just the GetTangentY function.
answered Jul 08 '16 at 06:48 PM
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