Skeletal meshes characters sync animations
Been trying to create a custom character with the skeleton meshes that overlap from base model as clothing meshes equips. But I see the animation is out of sync. For character walking and part of the legs are out sync with the animations for a part.
For some reason character Mesh default is out sync. when I added next beside the skeleton mesh components they are some what sync.
Is a way or another way to make it work that would not overlap clipping the skeleton mesh?
asked May 17 '14 at 03:47 AM in Everything Else
I found this solution
answered Nov 09 '14 at 08:42 AM
What you are actually looking for is called "Animation Retargeting." This takes one skeleton and retargets them to the appropriate positions of another.
Here is some really helpful documentation on how to go about doing this.
Animation Retargeting Different Skeleton https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html
Animation Retargeting Same Skeleton https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html
Hope this gets you on the right track!
answered Nov 14 '14 at 06:21 PM
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