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Skeletal meshes characters sync animations

Been trying to create a custom character with the skeleton meshes that overlap from base model as clothing meshes equips. But I see the animation is out of sync. For character walking and part of the legs are out sync with the animations for a part.

For some reason character Mesh default is out sync. when I added next beside the skeleton mesh components they are some what sync.

Is a way or another way to make it work that would not overlap clipping the skeleton mesh?

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asked May 17 '14 at 03:47 AM in Everything Else

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answered Nov 09 '14 at 08:42 AM

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avatar image Name368 Jun 15 '16 at 04:12 PM

GODLIKE solution :) works 100%! thanks a lot for this post. Finally my clothes works as expected.

avatar image Imagine-Games Sep 01 '17 at 01:29 AM

thanks for this... wondering if you guys figured how to solve the clipping between clothes and body parts?

avatar image Tolgan Apr 30 '18 at 04:16 PM

Awesome ! Thanks for this solution !

avatar image crazysketch85 Oct 10 '18 at 01:55 AM

Thanks for your help!

avatar image mellowsoft May 15 '19 at 02:15 AM

You've saved me! Thank you so much!

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Hello Sn_a_ke,

What you are actually looking for is called "Animation Retargeting." This takes one skeleton and retargets them to the appropriate positions of another.

Here is some really helpful documentation on how to go about doing this.

Animation Retargeting Different Skeleton https://docs.unrealengine.com/latest/INT/Engine/Animation/RetargetingDifferentSkeletons/index.html

Animation Retargeting Same Skeleton https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimationRetargeting/index.html

Hope this gets you on the right track!

Andrew Hurley

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answered Nov 14 '14 at 06:21 PM

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