[UI HUD BUG] UE object controls are blocked by UMG Hud widget

Here I created one fullscreen widget to represent my HUD and added it to the Viewport. In editor, when I play it and press unposess, the UE controls are completely blocked.

97614-ue_hud+bug.png

[test project][2]

Hello Yata,

I was unable to open the project provided. I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this issue in a clean project?
  2. If so, could you provide a detailed list of steps to reproduce this issue on our end?
  3. Could you provide any code/ screen shots of blueprints that may be involved with this issue?

Hi Rudy, strange, attached project works for me. Try to regenerate project files. And select HUDTest level there before run.

In general I created simple UMG widget with fullscreen image and added it to viewport

https://i.gyazo.com/1e5ecbb13ce4142dd3a6d00b18830906.png

Hello Yata,

The project provided does not open on my end. I have had others try and they have not been able to open the project. This being the case could you you go through and answer the questions from my previous post?

Yes, Rudy, it is simple.

Create a UMG widget with fullscreen inage. Ancor it to fullscreen and set zero margins.
And than create it and add to viewport as I showed in screenshot.
So after you play level it will be automatically created and put on scrren.
Than press pause and eject and you will be not able to press UE buttons.

Hello Yata,

I was unable to reproduce this issue on our end. I have provided the steps that I took below. Could you look over them and let me know if you did anything differently?

Steps taken:

  1. Created a new First person project
  2. Created a widget blueprint
  3. Added an image to the designer tab
  4. Set the anchors to full screen
  5. Set the margins to zero
  6. Save and compile
  7. Opened level blueprint
  8. Added the Widget to the viewport as shown in your screen shot
  9. Saved
  10. Pressed Play In Editor
  11. Press shift+F1 to show mouse
  12. Pressed pause
  13. Pressed Eject

After doing this I was still able to use the Stop button along with the other buttons in editor.

Hi, Rudy, no, stop buttons will work, I mean viewport buttons like move object, rotate object, and switching rendering modes and stats. They all are blocked by UMG widgets in my case. Check them. If i try to press them i just select some object underneath them.

Hello Yata,

I was able to reproduce this issue on our end. I have written up a report (UE-33232) and have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.

Make it a great day