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Packaging Vive Standalone - Player is floating but playing VR In Editor Works. What's going wrong?

  • Using 4.11.2

When we package the product for standalone Vive, when the game loads the player starting position is a lot higher then it appears when the game is played from VR In Editor.

Any one have any solutions?

We have set: - base eye height to 0.0 - VR_Pawn and Player Start location is set to 0,0,0.


Product Version: UE 4.11
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asked Jul 08 '16 at 05:47 AM in Packaging & Deployment

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avatar image Sean L ♦♦ STAFF Jul 08 '16 at 02:11 PM


Give this a shot in 4.12. There is an issue that was resolved in 4.12 that seems related to what you're experiencing.

Let me know if that helps.

avatar image Sean L ♦♦ STAFF Jul 12 '16 at 02:41 PM


I am marking this topic as resolved for tracking purposes, as we have not heard from you in a few days. If this issue persists, feel free to respond to this thread. For any new issues, please create a new Answerhub topic.

Have a great day

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1 answer: sort voted first

Sorry forgot to message back. Thanks for the reply! I didn't fix the issue, but some one else on my team did. I believe it had something to do with having No Player Start? If other people are having similar issue, look into the player start. That might be the fix.


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answered Jul 18 '16 at 05:10 AM

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