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note: Execution path doesn't end with return node

Hi guys.I have some problems with my blueprint.I want to make a HUD , that show my score in a corner of my windows.I have a Vehicle Project. I watch this tutotorial HUD and at 9 minutes , it presents how to make this HUD.I have some questions:

a)His character is RunCharacter , but which one is my character in my project? When he choose Get Player Character , i choose Get Vehicle where Target is Vehicle Anim Instance. I think here is my little problem. So what should i choose?

b)When he cast to RunCharacter , what should i choose? I choose Sedan , because this is the default name of my car. What did i do wrong? Thanks!

Product Version: UE 4.10
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asked Jul 08 '16 at 08:33 AM in Blueprint Scripting

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pax0ff
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avatar image pax0ff Jul 08 '16 at 08:36 AM

i forget to upload this pictures sorryalt text

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3 answers: sort voted first

I don't completely understand what you're trying to do but just looking at that first picture your input node needs to be linked to your Get Vehicle node for it to work.

Hope this helps! alt text

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answered Jul 08 '16 at 03:14 PM

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Kibblesticks
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If i do what you say , i get this:alt text

This is what tutorial want to do: alt text

if i do like in my tutorial this is what i get:alt textalt text

I'm stuck in this problem, please help!

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answered Jul 11 '16 at 08:24 AM

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pax0ff
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I'm not sure how the vehicle system works exactly, but you need to get a reference to the vehicle in your scene and attach that to the Target pin in your "Get Vehicle" node. You can probably use "Get all actors of class" and a "Get" node to get a reference to your vehicle in the scene.

Don't worry about the "Cast Failed" message, you can ignore that.

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answered Jul 12 '16 at 12:02 PM

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