note: Execution path doesn't end with return node
Hi guys.I have some problems with my blueprint.I want to make a HUD , that show my score in a corner of my windows.I have a Vehicle Project. I watch this tutotorial HUD and at 9 minutes , it presents how to make this HUD.I have some questions:
a)His character is RunCharacter , but which one is my character in my project? When he choose Get Player Character , i choose Get Vehicle where Target is Vehicle Anim Instance. I think here is my little problem. So what should i choose?
b)When he cast to RunCharacter , what should i choose? I choose Sedan , because this is the default name of my car. What did i do wrong? Thanks!
asked Jul 08 '16 at 08:33 AM in Blueprint Scripting
I don't completely understand what you're trying to do but just looking at that first picture your input node needs to be linked to your Get Vehicle node for it to work.
Hope this helps!
answered Jul 08 '16 at 03:14 PM
If i do what you say , i get this:
This is what tutorial want to do:
if i do like in my tutorial this is what i get:
I'm stuck in this problem, please help!
answered Jul 11 '16 at 08:24 AM
I'm not sure how the vehicle system works exactly, but you need to get a reference to the vehicle in your scene and attach that to the Target pin in your "Get Vehicle" node. You can probably use "Get all actors of class" and a "Get" node to get a reference to your vehicle in the scene.
Don't worry about the "Cast Failed" message, you can ignore that.
answered Jul 12 '16 at 12:02 PM
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