Asset already exists at this location after object deleted

I’m getting an error where I can’t name an new blueprint “Greyhound_Pawn”, as the name is apparently in use in this location… there once earlier another blueprint with this name however it was deleted and references reassigned… is there a way to find what it still/thinks is in the folder named “GreyHound_Pawn” already and remove it

I know its not the most major issue as i can use another name but I don’t like that there is apparently still data from removed assets around that I’ve not accounted for when removing things

2 Likes

Hey!

You could try and delete the binaries folder in your unreal project folder, this will force Unreal to rebuild your project from scratch. (Not sure it will help, but it fixes a lot of things sometimes)

But before you do this make a copy of your project so you can’t break anything :slight_smile:

Good luck!

Elias

That took care of it! :smiley:

Happy it helped :slight_smile:

Or you could just do, Fix Up Redirectors In Folder (right click on folder).

26 Likes

this works too, yeah.

This worked. Deleting the intermediate files didn’t.

Content Browser → Right click the folder in question → “Fix up Redirectors in Folder”

10 Likes

way simpler solution

Than you bro . Worked

I recommend this route. Manually messing with files can cause trouble, especially if you use source control like Perforce where it detects files that were tampered with and blocks your check-in.

This one worked for me, as well.
Deleting the Intermediate, Binaries, DDC, Saved, etc. folders didn’t work.

1 Like

close the Editor and re-open it worked for me (I work with the source code version)
what I was doing is I wanted to change the base class of the assets and the editor didnt give me the option to change the parent class in the blueprint (weird) . I deleted the assets in the folder and make new one with the same name, but it gave me the same error you had, restarting the editor did it for me

Quicker and simpler solution. Thanks for sharing!

That did the job. Thank you!

I think it is the best, fast, and correct solution :laughing:

This is definitely the best solution. Thanks!

Worked so well, thanks!