Hello
The Localization Dashboard allows custom localization targets for the game. The engine has 7 presets (Engine, Editor, EditorTutorials, PropertyNames, ToolTips, Keywords, Category) which are part of the EngineTargetSet (as a ULocalizationSettings object).
The GetLocalizationTargetByName method in FLocalizationModule will never return a named GameTargetSet due to the logic in LocalizationModule.cpp.
Cheers
Hey RHoath-
I entered bug report UE-32961 to review the intended functionality of the GetLocalizationTargetByName function. If you are using a source version of the engine, I believe you can implement a workaround by changing references of EngineTargetSet
in the else statement to GameTargetSet
. This includes the call to GetEngineTargetSet
being changed to GetGameTargetSet
.
Cheers
Hi
I’m not finding this bug report number on the new issue tracker - Unreal Engine Issues and Bug Tracker (UE-32961)
Is it a public issue?
The bug had not been marked for view. I have updated the internal bug so that it will show on the public tracker now.