BreakPoint not triggering?
So i have an unusual issue here. The following code runs normally and when both "actors to shoot from" and "attackably characters" are populated, the program outputs "test" as demonstrated and expected.
The issue however is the breakpoint on the "print string" node doesnt trigger, and nor do any other breakpoints in random sections of the code. The first for each loop stops on its breakpoint and so does everything after it completes.
asked Jul 08 '16 at 02:33 PM in Blueprint Scripting
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