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Blueprint: Rotate 2 bones on same skeletal mesh with same value

I have 1 Skeletal Mesh with 2 bones far away from each other and I would like to rotate them at the same time with the exact same value.

Its like a clock with the long hand and short hand spinning together, yet they're seperate.

Product Version: UE 4.12
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asked Jul 08 '16 at 02:34 PM in Using UE4

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This was an easy one.

I have one bone that is SET to rotate at random between 0-360 degrees Next step, we want to extract that value from the 1st bone so we GET that value from the bone.

For the 2nd bone, instead of rotating it randomly like the first one, you SET the rotation of the 2nd bone using the value returned from the GET function of the 1st bone.

Voila 2 bones rotating at same values.

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answered Jul 09 '16 at 03:27 PM

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