Animation does not play from start
Sometimes when we play an animation, it will not play from the start, it plays from where it stopped last time. I'm enclosing a picture of my animation node in my state machine. I have tried to manually reset the animation from c++ by calling GetMesh()->SetPosition(0.0f, false) but i get an error message saying the anim instance is currently in blueprint node.
How can I ensure the animation always plays from start? Is it a bug or am I doing something wrong?
asked Jul 08 '16 at 02:49 PM in C++ Programming
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