Creating a Gaze teleporter / VR (Vive)

Allo,

I have not been able to find any documentation/tutorials on creating a Gave functioning teleportation system, where I can teleport to another environment/scene just by gazing at the teleporter. I’ve made 3 planets that are circling around the character, Just basic spears with a planet textures on them. In VR with the Vive, I would like to travel/teleport to these planets Just by gazing at them. I just thought of this while playing the Steam Demo, “The Lab” and was curious if this is possible unreal. It would be a Hands free version of that Demo’s teleportation system.

aside, I’m also not sure if a material change would work for this as well considering it’s VR and we do have left and right eye spherical renders. If so, How would I do an material change based off a gaze trigger/system for left and right eye spherical renders?

Really easy do a Trace by channel and just check the hit actor for the scene(level or location(set actor location) of player) change, and when you look at the teleporter.
I suggest to do a small delay and a screen shake, or something that indicates the player that he will be teleported soon, that way if he want to teleport somewhere else he will move his eyes elsewhere.

Thanks! I took your idea and did some change to it but, it worked well :~},

Hello, Gurumaid,
could you explain clearer what you have done so i could follow because im doing a project relating to VR gazing teleportation. Like moving room to room / apartment to apartment just by gazing / staring at one specific area/ box / circle and then it teleports.
Im really looking for any hints/ guidance / tutorials video which could help me easier to understand the concept since my blueprint skils is beginner.
Thanks